Welcome to Dungeon Fighter Online Forums!
A Dungeon Fighter Online fansite, based around the mechanics of the game.

You are currently viewing our community forums as a guest user. Sign up or
Having an account grants you additional privileges, such as creating and participating in discussions.

General Elementalist Discussion

Discussion in 'Mage' started by Holypie, May 4, 2010.

  1. Faray Adoptable Loli

  2. Hlodwig New Member

    Wouldn't casting Ancient Memory and spamming Pluto be better DPS than having to keep casting 3 less damaging spells every 3 seconds?

    Are there ways to decrease charge time? If not, is charging DPS efficient?

    In a 4 element build, what are your ice/fire damage skills? It'd be Pluto/Florae for light/dark respectively, right?
  3. Thuvian Member

    • Elemental Burn's mark duration increases with level. It is tough at low levels, but becomes easier.
    • Memorize (Elementalist skill) decreases charge time.
    • Charging is important for mana efficiency and spike damage. If you ignore cooldowns and just spam you'll typically get more damage w/o charging. However you'll run out of mana fast and your spells will be relatively low on damage, although many in number.
    • 4 Element builds typically focus on the T3 Skills, not the T1s.
  4. Hlodwig New Member

    Only one way to decrease charge? No gear? :(

    The T3s don't seem particularly damaging to me, at least the light/dark T3s compared to their T1s.
  5. Thuvian Member

    What numbers are you comparing to come to this conclusion?
  6. Rawrrr Bitch.

    T3 = burst damage and status effects

    T1 = highly spammable dps.
  7. AiNoMinako Poke Poke Poke

    memorize decreases charge time

Share This Page