Welcome to Dungeon Fighter Online Forums!
A Dungeon Fighter Online fansite, based around the mechanics of the game.

You are currently viewing our community forums as a guest user. Sign up or
Having an account grants you additional privileges, such as creating and participating in discussions.

Post Patch mastery info.

Discussion in 'Priest Guides' started by Proicio, Aug 1, 2010.

  1. Proicio I cuss like a bugger.

    Monk is like WM. when reach some level of Mastery's, they can do additional moves and damage.

    All info courtesy of Nonexit. Whoever that is.

    New Masteries(all passive x 5):

    Technical Mastery: Add 0.5% movement speed/ level

    level 1: able to do Ducking straight straight punch when sway(i can do it now..)

    level 2: able to do ducking upper cut when sway

    level 3: same with ducking body blow

    level 5: able to do chopping hammer when dash

    level 7: able to suck mobs in when using machine gun jab

    level 10: active sacred counter after 0.4 second(finally can use it in dungeon)
    Battle Aura Mastery:[if u see any on youtube, u will see little blue aura after monk punch]

    level 1: add normal attack punch area 3PX and 3PX/level

    level 4: add sidewind punch area 14PX and 4PX/level( when max can reach half screen , looong)

    level:7 add exquisite combo punch area 32PX and 4PX/level

    Corkscrew Mastery: Additional phy damage

    level1: additional 50%phy damage x 2 when use ducking straight punch and 6%/level

    level 4:additional 67%phy damage x 2 when use ducking uppercut and 6%/level

    level 7:additional 60% phy damage x3 when use exquisite combo
    Combo Mastery: Additional punches

    level 1: additional 1 punch when using normal attack(punch downward)

    level 4; additional 1 punch when using sidewind and suck mobs(immediately) in front of u and mobs is not facing u 30%dam

    level 7: add 1 uppercut when machine gun jab finish 120% phy damage +13%/level

    Hard Punch Mastery: Super armor and critical hit

    level 1; add super armor 0.04 sec/level when using ducking straight and add 2% critical hit

    level 4: same with ducking body blow

    level 7: same with chopping hammer

    level 10: same with heavenly combo
    New Skills:

    Will driver: it is not mastery any more. when put down driver, [+ 15%movement speed +10% att speed +10%jump]

    For team:
    Cross: +5%phy critical hit
    Totem: +3%att speed
    Axe: +3%hit rate
    Scythe: +3%movement speed
    Rosary: +25 strength

    Smasher: %phy+ fixed damage, addtional 20% damage when u release mob after u grab him(like charging skills)

    Divine Crush: Hit ground and create a wave and additional 20% damage when mobs are on the ground (low damage low area.not good)

    Sidewinder: ranged attack , 200% phy damge +13%/level

    Machine Gun Jab
    (major): 50%phy for jabs and final uppercut(received from mastery) 120% phy damage

    Heavenly Combination: 3 big punches that suck mobs in the middle 250% + 300% + 500% phy damage

    Twister of Judgment: %phy damage + fixed damage( level 1 after patch do damage about current level 5)

    Shadow Clone
    : %phy dam+ fixed

    PS:

    When a priest is created, he learns Smasher instead of Slow Heal, and the number it heals depends on user 's vitality.

    Strike: can learn up to lv 10, but it boost little phy att strength

    Wisdom Blessing: no more vitality
  2. VariousGuy Dead Guy

    Hey...where are the Exo's new "Blade" masteries? D: jk

    I think Strike also needs vitality buffs to be good. Same with Blessing, but with Spirit. Also, very nice that Priests get Smasher instead of Slow Heal. Great skill for Crusaders (the heal), but the other classes don't need it.

    I might make a Monk when Priest Patch hits. The Punch Masteries sound great.

Share This Page