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Drop table

Discussion in 'Game Mechanics and Data' started by LHCGreg, May 5, 2010.

  1. HellMuT mite b cool

    Do you still have the formula for determining drop ranges? It'd be useful info to add onto the wiki. Also do you have the level of the reward cards used to determine the level range of items?
  2. LHCGreg Code monkey like Fritos

    Copied from my drop hypothesis thread on DFOS:

    Monster and dungeon rewards use the following table to decide what items can be generated. The '-' indicates how many levels below the monster/dungeon level the item's grade can be. The '+' indicates how many levels above the monster/dungeon level the item's grade can be + 1 (subtract 1 from the number in the + column).

    Grade is specified for every equip individually, but it seems to follow this pattern:
    unique equip: grade = equip level + 4
    rare equip: grade = equip level + 2
    recipe for a rare equip: grade = equip level - 3
    uncommon equip: grade = equip level
    common equip: grade = equip level

    Notice that the grade for a recipe is 5 lower than for the actual equip.

    Code:
    Monster/Dungeon Level    -    +
    1                        0    3
    2                        1    3
    3                        2    3
    4                        2    3
    5                        2    3
    6                        3    3
    7                        3    3
    8                        3    3
    9                        3    3
    10                       3    3
    11                       4    3
    12                       4    3
    13                       4    3
    14                       4    3
    15                       4    3
    16                       5    2
    17                       5    2
    18                       5    2
    19                       5    2
    20                       5    2
    21                       6    2
    22                       6    2
    23                       6    2
    24                       6    2
    25                       6    2
    26                       6    2
    27                       6    2
    28                       6    2
    29                       6    2
    30                       6    2
    31                       6    2
    32                       6    2
    33                       6    2
    34                       6    2
    35                       6    2
    36                       6    2
    37                       6    2
    38                       6    2
    39                       6    2
    40                       6    1
    41                       6    1
    42                       6    1
    43                       6    1
    44                       6    1
    45                       6    1
    46                       6    1
    47                       6    1
    48                       6    1
    49                       6    1
    50                       6    1
    51                       6    1
    52                       6    1
    53                       6    1
    54                       6    1
    55                       6    1
    56                       6    1
    57                       6    1
    58                       6    1
    59                       6    1
    60                       6    1
    61                       6    1
    62                       6    1
    63                       6    1
    64                       6    1
    65                       6    1
    66                       6    1
    67                       6    1
    68                       6    1
    69                       6    1
    70                       6    1
    71                       6    1
    72                       6    1
    73                       6    1
    74                       6    1
    75                       6    1
    76                       6    1
    77                       6    1
    78                       6    1
    79                       6    1
    80                       6    1
    81                       6    1
    82                       6    1
    83                       6    1
    84                       6    1
    85                       6    1
    86                       6    1
    87                       6    1
    88                       6    1
    89                       6    1
    90                       6    1
    91                       6    1
    92                       6    1
    93                       6    1
    94                       6    1
    95                       6    1
    96                       6    1
    97                       6    1
    98                       6    1
    99                       6    1
    

    Each dungeon has a base level. Base level is distinct from the minimum level needed to enter. The base level is used as the level for calculating what equips reward cards can give.

    When each room in a dungeon specifies what monsters it contains, it specifies the monster's level as a difference from the dungeon base level. That difference is usually 0, but is sometimes -2 or something for the first couple rooms and there are sometimes a couple monsters that are +1 or +2 levels above the dungeon's base level. Bosses generally have a higher level than the level of the dungeon they're in.

    Grade for epic equips follows the pattern

    grade = equip level + 5

    but as people have pointed out, the drop formula doesn't quite fit for epics. Perhaps epic drops are special and each demon has a list of the epic equips it can drop regardless of which dungeon you summon the demon in. I more epic drop data.
  3. LHCGreg Code monkey like Fritos

    Ah ha, I found out why epic drops were off! There's a separate +/- table for hell demons. The - is the same as dungeons and monsters and the + is always 1 higher than dungeons and monsters. brb, making a better table.
  4. LHCGreg Code monkey like Fritos

    I've made 3 separate tables, one for reward cards, one for monsters, one for hell demons. I've also added the 5 dungeons we're getting soon.
  5. HellMuT mite b cool

    I'm pretty sure Skasa doesn't have level 70 monsters. Do you know the actual cut off level?
  6. MasPan Shi-SHAW!

    You're reading the table wrong. The stuff after Skasa is just "If dungeon level is ___, drops are ___"

    It just isn't clearly stated.
  7. HellMuT mite b cool

    Ok, I see. I missed the new paragraph he added.
  8. Ring "...that's my role."

    That's pricey for a easily replaceable gun.
  9. LHCGreg Code monkey like Fritos

    So it seems that my assumption that the level of a hell demon is always equal to the base level of the dungeon it's in is wrong. So disregard the dungeon names in the hell demon table. If you know the level of the demon in the dungeon you want to do hell mode in, use that when looking at the hell demon table.
  10. LHCGreg Code monkey like Fritos

    Updated for priest patch.
  11. RawrBomb New Member

    One thing I noticed is Slum's gate Hell Mode is actually higher than say Hamelin, implying Nightshade's drops are better than Darksteel's drops since Slum's Gate is still within the Aphelia area. Does that meaning farming Nightshade at Slum's Gate is the way to go for melee farmers?
  12. Dante9898 ~Derail Master~

    Remember that Lvl its what tells you what drops you can get from the hell demons not the demon or the area.
  13. LHCGreg Code monkey like Fritos

    Right, that's his point. Somewhat counterintuitively, you can get the same drops as the hard demon with an easier demon.

    Oh, hmmm, I just remembered something. The hell demon drop table is not quite correct because there's no easy way to determine the level of the demon that will appear in a dungeon other than actually doing the dungeon and finding out. So it may be possible that the Nightshade that appears in Slums Gate is a lower level than the table states which could affect the drops.
  14. LHCGreg Code monkey like Fritos

    Updated for Ghent dungeons.

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